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Mods, short for Modifications or Modules, are the upgrade system in WARFRAME in the form of special cards that can be equipped on Warframes, weapons Database for all Mods in WARFRAME (with the exception of unveiled Riven Mods). Last updated: Sun, + (UTC) by User:Cephalon ( Updated : October 23, ) DOWNLOAD LINK ??How to get Necramech mods in Warframe Necramech Mods Farming Guide | Warframe Wiki How to get Necramech 该类型通常为武器(如:“步枪”或“近战”)、战甲(Warframe)、同伴(如“同伴”或“守护”)等。 MOD有5总不同的稀有度等级,用不同颜色的边框和顶部的钻石数来表示。 我可以交易白金吗? 除了可以在游戏内的商店购买物品以外,白金还可以用来和其他玩家交易,通常是交换稀有Mod 或者不

Mods , short for Modifications [1] or Modules , are the upgrade system in WARFRAME in the form of special cards that can be equipped on Warframes , weapons , companions , and vehicles to enhance damage , power, survivability, speed, mobility, precepts , and utility. The Mods system is accessible after the completion of "Liberate the imprisoned arms dealer" tutorial mission from the Vor's Prize Quest , by installing the Mods Segment reward from said mission onto the Orbiter , which will permanently unlock the Mods system for use via the Arsenal "Upgrade". From the Arsenal , you can install mods on your equipment, but they are limited by the equipment's mod capacity that depends on the level of the equipment. You can also upgrade your mods by using Endo Endo Endo and Credits Credits Credits through the process of Fusion. Multiple specialized UI environments exist to facilitate players' various interactions with mods:. Introduced in Update This process is essential in reducing clutter and is also used to ease the process of selling or dissolving mods. Once the Mods system has been unlocked, mods can be installed by visiting the Arsenal on your Orbiter , selecting the desired Mod destination e. Mod installation and removal is instant and free. Mods are placed in Mod Slots commonly referred to as "slots" , arrayed in a rectangular grid. In addition to these general slots , which are compatible with the vast majority of mods, some types of equipment have special slots , which are only compatible with a corresponding class of mods. Items have a limited Mod Capacity , that correlates to their Rank. The maximum rank is normally 30 , but for some items it is Mod Capacity functions as a limit to what mods can be equipped depending on their drain. Mods can have a drain of 0 to as high as 20 depending on the mod and what rank it is. Items also have a minimum mod capacity, which adds mod points onto items that are a lower rank than a player's current Mastery Rank. The amount of minimum mod capacity is equal to the player's mastery rank. Aura and Stance mods increase Mod Capacity rather than drain it. The Railjack analogue of the Arsenal is the Plexus , also located in the Orbiter, and accessible from a Dry Dock. Mods can have their overall power increased by the process called Fusion. Fusing a mod with Endo increases the rank, and thereby overall power, of the mod. Each rank requires twice the mod energy than the previous rank to level up and leveling up from rank 0 to 1 sets the base amount of mod energy for this calculation. Transmutation is one of the ways of acquiring mods. Choosing this Mod Action, players can sacrifice four selected unranked mods to generate a random mod from a list of mods that can be acquired in this way. Alternatively, three selected mods and one Transmutation Core can be used to guarantee a random mod of a specific polarity. Transmutation of Riven Mods requires a Riven Transmuter. Mods that cannot be acquired by transmutation are conventionally called untransmutable mods. Notably, Riven Mods cannot be sold. Choosing this Mod Action, a player can convert a mod into a set amount of Endo , equal to it's Mod Rating. A sum of all owned mods' Mod Ratings is visible in the upper-right corner of the Mod Collection screen. Riven mods have a special calculation see the table below. Last updated: Update Standard mods or single-stat mods are the basic class of mods : all the mods that provide a straightforward bonus to a single stat. In each item category, each base stat only corresponds to one standard mod. At times, changes to game mechanics have included total redesigns of some mods to become a different single-stat mod or dual-stat mods e. Quickening , but these are still essentially standard mods. Standard mods are generally equipped in one of the main slots, but some are Exilus mods. A standard mod may come in six variants: Normal , Flawed , Primed , Umbra , Amalgam , and Galvanized. In addition to being eligible for these variants, standard mods may also have a unique variant. Rarity only somewhat corresponds to classes of mods: some standard mods are Rare, and some nonstandard mods are Common. Players cannot install duplicate mods onto a single piece of equipment. Likewise, different variants of the same mod cannot be equipped together. For example, a given pistol can only accept one Hornet Strike mod at a time, and Flow and Primed Flow can't be installed together on a Warframe. Normal standard mods generally drop from regular enemies, and are the most easily obtainable mods. They are transmutable, sellable and tradeable. Flawed mods are an inferior variant of standard mods. They have a maximum rank of 3, and provide an overall reduced effect. They are automatically picked up during the course of the Vor's Prize quest. Flawed mods are untransmutable and untradeable. The quest in which are they are obtained is not replayable, so there is no way to gain additional Flawed mods subsequent to it. Visually, Flawed mods have a cracked image. Primed mods are a superior variant of mods, that have had their maximum rank increased to All Primed mods are of the Legendary rarity, and they are untransmutable. Umbra mods are a class of Legendary mods, that feature the properties of both Primed mods and Set Mods. All are a superior variant of a standard mod, while also possessing a second stat that grants enhanced effectiveness when fighting Sentient enemies. They are divided in sets, but the Set Bonus of each set is the same: an increase of each mod's bonuses. Umbra mods are acquired through the The Sacrifice Quest and can thereafter be reacquired via Cephalon Simaris. They are untransmutable and untradeable. All Umbra mods have the exclusive Umbra polarity that can only be applied with an Umbra Forma. Visually, Umbra mods are Legendary mods with a set indicator. Amalgam mods can be either slightly inferior or superior variants, and come with certain additional properties. Some sacrifice a small amount of their main bonus to provide a small bonus to another stat of an altogether different item. Others are weapon-specific, and are actually superior variants, while still having a second stat. extra gore. Amalgam mods do not have a formal Rarity tier, but yield the same amount of Credits and Endo when sold and dissolved, respectively, as Rare mods. Thematically, they are amalgamations of two existing mods so for example, Amalgam Serration can be seen as a combination of Serration and Rush. These mods have a distinct Sentient-influenced visual styling. Galvanized mods have slightly inferior base stats than their original counterpart, but in turn have stacking buffs from killing enemies that make them a superior variant to standard mods. Their maximum ranks are increased to Galvanized mods do not have a formal Rarity tier, but yield the same amount of Credits and Endo when sold and dissolved, respectively, as Rare mods. Galvanized mods are purchased from the Arbitrations vendor for 20 Vitus Essence each. Nonstandard mods are all the other mods that provide bonuses to either the same stats as the standard mods or to certain other stats, or modify equipment in specific ways. They come in different classes and have a more varied design. Nonstandard mods stack with other mods providing the same type of bonus certain exceptions exist. Therefore, Vitality a standard Health mod stacks with Vigor a Nightmare mod, providing both a Health and Shield bonus. They generally do not have variants a small number of Primed Nightmare mods are one exception. Nightmare Mode Mods commonly called Nightmare mods are a class of Rare dual-stat mods — they provide a bonus to two different stats for the same item. They can be acquired through completing missions in the Nightmare Mode. Nightmare mods are untransmutable. Visually, they do not have a clearly distinguishing mark. Corrupted mods are a class of Rare mods that affect one stat positively and another negatively. Those available for warframes are characterized by extremely high bonuses outweighed by major penalties. Those available for weapons provide bonuses of a similar strength to their standard mod analogues, while still also having a penalty. Corrupted mods can be obtained from the Orokin Derelict , using special Dragon Keys to unlock vaults located within. They are untransmutable. Conditional mods are mods that require some condition to be met during combat in order for their effect to activate. A large subset of these mods are called Acolyte mods , and these now drop in Deimos bounties ; others are dropped in the same manner as standard mods notably, Condition Overload. Acolyte mods are untransmutable, and the remainder may or may not be. Many Set mods and some Augments e. Hata-Satya also have a conditional effect. Augment mods commonly called Augments provide augmentation to a specific Warframe or weapon. On warframes, they alter abilities or passives. On weapons, they provide straight up bonuses, sometimes superior to standard mods e. Scattered Justice. Most can be obtained as Syndicate Offerings , but a significant number is obtained elsewhere for example, some are Executioner Mods. Augments granting Syndicate effects are overlaid with their Syndicate logo. Riven Mods provide randomized bonuses to a specific weapon : up to three bonuses, and a penalty. The bonuses on Rivens tend to be based around standard mods normal or primed , and these base bonuses are modified by a stat individual to each weapon called disposition. When acquired, Riven Mods come in a veiled form which supplies no stats and must have a challenge completed in order to unveil it. They are transmutable using a Riven Transmuter , and transmutation produces a veiled Riven. The only way to obtain unveiled Riven Mods directly is by trading with players. Riven mods are purple. Set Mods are a class of Mods that offer increasing bonuses when one or more mods in a set are equipped together in a current loadout. Each mod of a set, apart from it's individual effects, also provides a second Set Bonus effect shared between all the mods in the set, that becomes stronger the more of the set's mods are installed. Many set mods have conditional effects, and some even figure as dual-stat conditional mods e. Motus Setup. Set mods are untransmutable. They are distinguishable by their shared set prefix e. Augur, Gladiator, Vigilante, etc. and icon on top of their card. Aura Mods are Warframe mods that benefit the entire Squad and also increase the player's Warframe total mod capacity. They can only be equipped in the dedicated Aura slot and only one Aura can be equipped to a Warframe. They can normally be obtained from Nightwave Cred offerings, but some drop from The Silver Grove specters and Nox. Stance mods are special mods for Melee Weapons. They increase the player's melee weapon mod capacity and unlock unique attack combos. They can only be equipped in the dedicated Stance slot for a specific weapon type and only one Stance can be equipped to a melee weapon. Most Stance mods are transmutable. Exilus Mods are utility or mobility-based mods that can be equipped in the Exilus slot, or if the player chooses, in a general slot. The Exilus slot is present on all Warframes and primary and secondary weapons; on Warframes, it must be unlocked with an Exilus Adapter , and on weapons, it must be unlocked with an Exilus Weapon Adapter. Some Exilus mods exist as typical standard mods, e. Sure Footed and Primed Sure Footed. Peculiar Mods are a subtype of Exilus mods. They do not offer any mechanical effects at all, instead only causing bizarre cosmetic effects. These mods, despite offering no real benefit to their users, are some of the rarest and most difficult to obtain artifacts in the system. They have a distinct smoky appearance. Precepts are mods which alter the behavior of a Companion , and are effectively the companion's "abilities". Every Companion has their own specific precepts. However, there are precepts that are universal within a class of companions. Upon acquiring a companion, the user is automatically granted some or all of the respective specific precept mods. Precepts have "informally" designated slots by virtue of having the Penjaga polarity, exclusive to them, and there being four matching-polarity slots on every companion. Since these are still general mod slots, the player can alter this setup in any number of ways, and Precepts can be installed in other slots as well. Companions will use their precepts in a prioritized order, where the top left slot is the highest priority and the bottom right slot is the lowest. Visually, Precepts do not have a clearly distinguishing mark but can be identified in a glance by their polarity. Parazon mods may only be equipped on the Parazon and grant effects which are tied to the Mercy mechanic and hacking. A type of Parazon mods are Requiem mods, which are used to defeat a Kuva Lich. Railjack Mods also called Plexus Mods are applied to the Railjack -modding platfrom called Plexus. They are divided into three categories: Integrated, Battle, Tactical, each category being compatible with the respective mod grid within the Plexus. Integrated mods provide stat bonuses to the Railjack and it's Armaments, and include Railjack Aura mods. Battle Mods provide the Railjack with energy-based abilities, while Tactical Mods provide the Railjack with cooldown-based abilities. Mods in the latter two categories do not drain capacity, but are further divided into Defensive, Offensive, and Super subcategories, each corresponding to a single special slot. They drop in Empyrean missions, and are untransmutable. Visually, Railjack Mods can be identified by their molded alloy trim. Conclave Mods can be mainly acquired from the Conclave Syndicate , where they originated from. Some of them can also be used in PvE possibly with altered stats or effects and can be obtained through Nightwave Cred offerings, while others are dropped by Sentients. Update Hotfix Update: Specters of the Rail The starting Mod Capacity for your gear new or Forma'd is now determined by your Mastery Rank and if an item has an Orokin Reactor or Catalyst installed. Please note this is a slight deviation of our discussions on how Mastery Rank will reflect gear level, but by affecting capacity it fundamentally enables you to use Mods the moment you get your hands on new gear or Forma an item. Have fun! Update 9. Update 7. WARFRAME Wiki Explore. Main Page Discuss All Pages Community Recent Blog Posts. Quests Awakening Vor's Prize Once Awake The Archwing Stolen Dreams The New Strange Natah The Second Dream The War Within Chains of Harrow. Assassination Capture Defense Empyrean Excavation Exterminate Interception Rescue Spy Survival. Attributes Codex Damage Foundry Melee Mods Polarity Star Chart Status Effect Stealth. Grineer Tileset Corpus Tileset Infested Tileset Orokin Tileset Tenno Tileset Conclave Tileset Archwing Tileset. Excalibur Gara Prime Gauss Lavos Mag Nidus Prime Protea Sevagoth Volt Yareli. Primary Weapons Secondary Weapons Melee Weapons Archwing Weapons Weapon Comparison. Regular Mods Aura Mods Stance Mods Nightmare Mods Corrupted Mods Augment Mods Conclave Mods Flawed Mods Arcane Enhancement. Characters Codex Factions Grineer Corpus Infested Orokin Syndicates Sentient. About WARFRAME Version History Update Call of the Tempestarii Update The Heart of Deimos Update The Deadlock Protocol Update Empyrean Update The Old Blood Update The Jovian Concord Update Fortuna Update The Sacrifice Update Plains of Eidolon Update Chains of Harrow. Drop Tables Key Bindings Mobile Export Running Warframe Settings Stress Test System Requirements World State. Dev Diaries Devstreams Prime Time Tenno Reinforcements Warframe Profile. Wiki Community. Forum Warframe Discussion Wiki Discussion General Discussion Trading Mission Assistance Clan Recruitment Feedback and Ideas Questions and Answers Off Topic. Recent Blog Posts Clan List User Guides User Builds Fan Zone. Article Policy Media Policy Data Mining Policy Blog Policy Chat Policy Banning Policy Talk Page and Comment Policy Privacy Policy. Styling Guide Programming Standards Template List Module list Ask Administrators! Development About WARFRAME Version History Update Call of the Tempestarii Update The Heart of Deimos Update The Deadlock Protocol Update Empyrean Update The Old Blood Update The Jovian Concord Update Fortuna Update The Sacrifice Update Plains of Eidolon Update Chains of Harrow. Lore Characters Codex Factions Grineer Corpus Infested Orokin Syndicates Sentient. FANDOM Games Movies TV Video. Explore Wikis Community Central. Register Don't have an account? in: Mechanics , Mods. Edit source History Talk 0. List of Mods. Your collection of mods is impressive, Operator But, I wonder if there are more to be had? Mod Rank Common Uncommon and Peculiar Rare, Amalgam, and Galvanized Legendary Requiem 0 5 10 15 20 0 charges 1 8 18 28 40 1 charge 2 12 25 40 60 2 charges 3 15 33 53 80 3 charges 4 18 40 65 — 5 21 48 78 — 6 25 55 90 — 7 28 62 — 8 31 70 — 9 34 78 — 10 38 85 — Last updated: Update Added Galvanized mods Hotfix Accidental removal happened quite frequently when using a controller due to the button to remove a single Mod and all Mods are the same, and is dependent on whether your controller cursor is over a Mod at the time. Weapon Exilus mod category added. in your Upgrade and Mod menus will now pull up the base element mods that can be combined to make that element! Update: Specters of the Rail Archwing augment mods now display an "ARCHWING" tag to help differentiate them. Removed Conclave rating. For example, a Mastery 20 player would experience the following: Claim a new Warframe from the Foundry with no Reactor installed. Observe the 'Unranked' item and see the starting Mod capacity is Install a Reactor, observe the Mod capacity has doubled to All Mod descriptions are being manually audited by our team to reflect appropriate status icons and uniform text case. Our goal is to bring consistency to all Mods, and so far almost every Mod has been updated to this format! This change is purely visual to reduce overly verbose descriptions and discrepancy, and does not affect the functionality of these Mods in any way. You can now type in what you are looking for to find it instantly! Combining mods of similar polarity, rarity, or compatibility will influence the result. Other Changes Mods are now the same for entire squad. If you get Fast Hands from a mod drop, so does everyone else. Old Mods can feed the new system with the fusion system! Default upgrade initial level is now 0 instead of 1. Categories Mechanics Mods Add category. Cancel Save. Community content is available under CC-BY-SA unless otherwise noted. Fan Feed 1 Warframes 2 Helminth 3 Kuva Lich. Universal Conquest Wiki. FandomShop Newsletter Join Fan Lab. Mods 1. Peculiar Smoke. Amalgam Sentient. Requiem Obsidian. Galvanized Metallic. This is the base variant and has a generic appearance. Main article: Flawed Mods Flawed mods are an inferior variant of standard mods. Flawed Serration. Main article: Category:Primed Mods Primed mods are a superior variant of mods, that have had their maximum rank increased to Primed Continuity. Main article: Umbra Mod Umbra mods are a class of Legendary mods, that feature the properties of both Primed mods and Set Mods. Sacrificial Pressure. Main article: Category:Amalgam Mods Amalgam mods can be either slightly inferior or superior variants, and come with certain additional properties. Amalgam Serration. Main article: Category:Galvanized Mods Galvanized mods have slightly inferior base stats than their original counterpart, but in turn have stacking buffs from killing enemies that make them a superior variant to standard mods. Galvanized Diffusion. Main article: Category:Nightmare Mode Mods Nightmare Mode Mods commonly called Nightmare mods are a class of Rare dual-stat mods — they provide a bonus to two different stats for the same item. Main article: Category:Corrupted Mods Corrupted mods are a class of Rare mods that affect one stat positively and another negatively. Corrupted mods that provide a bonus to Critical Chance e. Critical Delay are a notable exception to the general pattern of nonstandard mods in that they can't be stacked with their standard analogues. Fleeting Expertise. Main article: Category:Acolyte Mods a subset of conditional mods Conditional mods are mods that require some condition to be met during combat in order for their effect to activate. Split Flights a conditional Multishot mod for Bows and Split Chamber being mutually exclusive is another notable exception to the general pattern of nonstandard mods' ability to be stacked with standard mods. As a potent illustration of the difference between standard and non-standard mods, Charged Chamber and Primed Chamber note that it is not a Primed mod; "Primed" here simply refers to priming such as that of an explosive charge two conditional Sniper mods, the latter ostensibly a superior variant of the former, are in fact stackable — following the general pattern of nonstandard mods providing the same type of bonus not being mutually exclusive. Argon Scope. Main article: Warframe Augment Mods Main article: Weapon Augments Augment mods commonly called Augments provide augmentation to a specific Warframe or weapon. Different Augments affecting the same ability or passive cannot be equipped together e. Aviator with Ironclad Flight on Titania. Single-weapon Amalgam mods e. Amalgam Ripkas True Steel should not be confused with Augments. Augments stack with standard mods therefore augmenting that which is standardly available , while Amalgam mods do not, as they are the standard mods themselves, in that particular variant. Smoke Shadow. Main article: Riven Mods Riven Mods provide randomized bonuses to a specific weapon : up to three bonuses, and a penalty. Main article: Set Mods Set Mods are a class of Mods that offer increasing bonuses when one or more mods in a set are equipped together in a current loadout. Augur Secrets. Main article: Aura Aura Mods are Warframe mods that benefit the entire Squad and also increase the player's Warframe total mod capacity. Energy Siphon. Main article: Stance Stance mods are special mods for Melee Weapons. Crimson Dervish. Main article: Category:Exilus Mods Warframes Main article: Category:Exilus Weapon Mods Exilus Mods are utility or mobility-based mods that can be equipped in the Exilus slot, or if the player chooses, in a general slot. Some Exilus mods exist as somewhat atypical, but also essentially standard, mods: A number of mods similar to Mobilize are treated as it's "cognates", meaning that Mobilize , Patagium , Battering Maneuver , Piercing Step , Rending Turn , Firewalker , Ice Spring , Lightning Dash , and Toxic Flight do not stack , in line with the expectation that standard mods with the same type of effect do not stack. Despite these not being single-stat mods in a technical sense, their mobility enhancements are seen as a unified effect. Many Exilus mods are nonstandard mods, such as the the dual-stat "Drift" mods. Consistent with standard and nonstandard mods being able to stack, Mobilize stacks with Stealth Drift. Exilus mods have the Exilus mark near the top. Battering Maneuver. Main article: Category:Peculiar Mods Peculiar Mods are a subtype of Exilus mods. Peculiar Bloom. Priority for precept usage 1 is highest priority and 10 is lowest. Main article: Category:Parazon Mods Main article: Requiem Mods subset of Parazon Mods Parazon mods may only be equipped on the Parazon and grant effects which are tied to the Mercy mechanic and hacking. Main article: Plexus Railjack Mods also called Plexus Mods are applied to the Railjack -modding platfrom called Plexus. Crimson Fugue. Main article: Category:PvP Mods Conclave Mods can be mainly acquired from the Conclave Syndicate , where they originated from. Tear Gas.
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